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None of the stuff use to upset me, scare me or even seemed inapropprate. I remember playing from a young age maybe from about 7 and that was fine :D. Overall, a very great game and it is pretty much family-friendly. It very much depends on how mature your child is, as a parent you should be able to identify whether or not your child would be able to cope with the material, although I think above the age of 10 they should be able to process everything & play it with minimal issue. Despite being an outdated game, it definitely has aged well & can be installed free by contacting EA or using abandonware websites (use it at your own risk, as abandonware is not an official term) I began playing the Sims 2 at a very young age, as my siblings had played it, so it was readily available. This game does include sex & violence references however they shouldn't be a big deal, as a considerable proportion of it is censored or watered down. If you don't want to, you can also choose from premade households, with their own complex & intriguing story lines. It enables the player to be creative, with the ability to create sims in CAS, build & decorate houses and create your own story lines. It is a childish and quirky approach on life birth to death.
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It is a great life simulator and I had a blast on it. The Sims 2 (as well as the original: The Sims) was ahead of its time. A paper cut in real life is twice as graphic as Sim "fights." Alcohol? Please, unless you're old enough to catch the innuendo, it's just a juice bar to you. MY parents were responsible and talked to me before I could be influenced by others. I personally can't remember NOT knowing about it, though I didn't know details until I was older. Sex? Well, they have to learn some time and if they're not learning it at home yet, they're probably hearing it from more unreliable sources, such as friends at school. Learn business skills in OfB.) But with life lessons comes some things parents are wary of. There are new oppurtunities with each expansion.
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Or you could simply learn life skills by playing your favorite Sims through their lives, through jobs and family and aspiration troubles. Two oppurtunities in one: Photography and story-telling skills.
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(If you know how to work your way around a computer, you could add voices and make funny or thrilling movies.) But if your computer is slow, or you just can't be bothered with trying to work a video camera, you can always try storyteller mode. If your computer is fast enough and you are skilled enough, you make make Sim films. Make residential or community lots! A four-story mansion or a quaint grocery store? If this still isn't your thing, you may be a genius with the camera.
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I download from the Exchange.) you can try your hand at architecture with the stunning building tools provided. If this isn't your cup of tea, (It certainly isn't mine. Experiment with all sorts of tools in the graphics program you have and you could create beautiful things for your Sims, including dazzling purple eyes, lacy wedding gowns, cool color-streaked hair, and so on and so forth. This is an amazing creative learning experience. Now, if you play around in Body Shop, you'll find you can design your own clothes, hair, makeup, etc. First, there is Create a Sim (aka CAS) where you design families to your liking. The educational oppurtunities in here are so great that it boggles the mind. When Sims 2 came out, I was incredibly psyched. I've been playing the Sims since waaay back when it was Sims 1.
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